1 OBSERVER MOTION GRAPHICS
2 TYPOGRAPHY – EXTENDED PRACTICE
3 COPYRIGHT RESEARCH AND DESIGN done
4 CRITICAL STUDIES done
5 NEGOTIATED BRIEF – fully developed copyright advert
6 SUMMER BRIEF – stamp designs
7 PROFESSIONAL PRACTICE – done
Observer Motion Graphics
This could have been completed easily by now, but I think the inclusion of 3d / cameras and all that stuff has prevented this. I have got my head around loads of things this year, but the 3d, especially after effects 2.5d is too confusing.
I keep running into problems and still don’t really know how to get around them
I think I am best off concentrating on other elements of motion graphics, then returning to 3d at a later date. The idea of utilising this area before I learn a lot more simpler techniques was probably not wise.
It might also be the case that I ncould complete by ‘cheating’ the 3D – this would most likely see it finished, but I would probably learn more if I did it properly.
Decisions….
Typography – Extended Practice

This was my first major project this year, and my first proper foray into ‘motion graphics’ and After Effects.
I have found upon returning to this at this stage I have 2 reflections
• It isn’t a ‘conceptual’ project. There’s no ‘big’ idea.
• It is however a good place to show some good design, audio/rhythm and animation skills
• I could now explore this further, and get a good angle on it. Make it a better portfolio piece
This means creating more visuals, more boards/frames and thinking hard about some good angles and transitions. It needs to look impressive and be clever in other ways.
I might need to think harder on the type, use fatter and thinner variations of the avant-garde face, upper and lower-case.
Negotiated Brief

This is looking good so far, the characters have been designed, boards have been made and the sound was created and mixed. the animatic can be viewed here
I might need more boards frames for the animatic (http://kupon.co.uk/movies/cprt_board2.mov )
A dopesheet will be needed for the charcter animation – this could be time-intensive!
Method proposed – lots of test movies
The main body of the characters could be illustrator files, with separate layers for eyes, pupils etc. These can be parented
The mouths will need to be animated mask layers with solids, with the teeth then dropped on top. There will be a little bit of tweening, but mostly frame by frame animation.
To cut corners, I make about 15 main characters, then duplicate, repeat and resize comps of characters. Maybe duplicate the mouths a bit?